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PreLoad

obitodaitu - Code Plugins - Apr 17, 2022

Frame loading level assets,So you don't need time to open the level.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

By preloading level's assets in memory, you can open level or streamlevels immediately.

And you can get the real load progress value.

video:https://www.dropbox.com/s/8njbgrr4a57dwva/202301081958.mp4?dl=0

Doc:https://www.dropbox.com/scl/fi/6tx6l25u2455p9q5mzipp/Preload.docx?dl=0&rlkey=g7cnp88hdr3v796g32skmnupj




Update(Publish 2/3/2023) :

1. Fix memeory leak when open level which already loaded level'denpendencies Asynchronously in the eidtor.

2.Add release the last loaded memory of level'denpendencies.





Update(Publish 27/12/2022) :

1.Add Async Load Level node by level name and delete the interface of PreloadInterface which Async load all levels in datatable.

2.fix the block issue of exporting current level'denpendencies.





Update(Publish 27/11/2022) :

1.Support the setting of MaxParallelObject'number in the editor.

2.Support WorldPartition.

Technical Details

Features:


Load Assets Asynchronously

Real Progress of Loading Asset

 

Code Modules:


PreLoad(Runtime)

PreLoadEditor(Editor)

 

Number of Blueprints:2

Number of C++ Classes: 10​​​​​​​​​​​

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64