Frame loading level assets,So you don't need time to open the level.
By preloading level's assets in memory, you can open level or streamlevels immediately.
And you can get the real load progress value.
video:https://www.dropbox.com/s/8njbgrr4a57dwva/202301081958.mp4?dl=0
1. Fix memeory leak when open level which already loaded level'denpendencies Asynchronously in the eidtor.
2.Add release the last loaded memory of level'denpendencies.
1.Add Async Load Level node by level name and delete the interface of PreloadInterface which Async load all levels in datatable.
2.fix the block issue of exporting current level'denpendencies.
1.Support the setting of MaxParallelObject'number in the editor.
2.Support WorldPartition.
Features:
• Load Assets Asynchronously
• Real Progress of Loading Asset
Code Modules:
• PreLoad(Runtime)
• PreLoadEditor(Editor)
Number of Blueprints:2
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64