Pixel 2D - 2D Top-Down Engine for Unreal

Polyart Studio - Code Plugins - Jan 4, 2022
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Pixel 2D - Top Down is the top-down evolution of the Pixel 2D - Platformer engine, allowing creators to create top-down 2D games with ease!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Trailer

Discord | Features | Demo | Manual


Note: This does not work on macOS.

Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.

  • Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
  • The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more...


Art courtesy of Rafael Matos. Check out his work here: https://rafaelmatos.itch.io/

Technical Details

Features:

  • Animation Blueprint implementation for Flipbooks.
  • State machine implementation for Flipbooks inside Animation Blueprints.
  • Added Animation Notify support for Flipbooks.
  • Added Destroyable Tile support to TileMaps.
  • Reworked TileMap Editor to support direct flipbook painting on layers.
  • Reworked sprite depth sorting to support top-down views.
  • Component-based workflow.
  • Almost all the functionality is stored in components.
  • Added custom 2D AI system that is fully compatible with the Unreal AI system.
  • Complete AnimBP-driven character animation.
  • Dynamic Combat System.
  • Physics-based Grenades.
  • RPG Systems
  • Inventory System
  • Inventory Bar and Hotkey bar.
  • Loot system included.
  • XP system

Code Modules:

  •  Pixel2D - Runtime
  •  Pixel2DEditor - UncookedOnly
  •  Pixel2DEditorPawnSensing - Editor
  • Pixel2DEditorTileReplacer - Editor
  • Pixel2DEditorTileMap - Editor


Number of Blueprints: 100+

Number of C++ Classes:160

Network Replicated: No

Supported Development Platforms: Windows,, Linux

Supported Target Build Platforms: Any

Documentation: Manual