Physique Modifier

Toyojiro - Code Plugins - Mar 16, 2023

A custom AnimGraph node which can modify each bone scale individually.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Developers can modify character's each bone scale and thickness individually, freely and easily via custom AnimGraphNode 'Physique Modifier' in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.

Technical Details

Features:

  •  Simple plug and play by a single AnimGraph node.
  •  Developers can modify bone scale freely in the animation blueprint editor.
  •  Also can switch each parameter profile and operate blend alpha by exposing pins at runtime.
  • Written in C++ completely for better performance.


Code Modules:

  • Runtime: PhysiqueModifier
  • Editor: PhysiqueModifierEd


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link

Video Tutorial: youtu.be/ZfSl2ZjwzCo


Update:

  • 2023/09/30 (1.02)
  • Fixed crash caused by skeleton's bone references.
  • An error information is displayed when an unexpected reference is detected.