A custom AnimGraph node which can modify each bone scale individually.
Developers can modify character's each bone scale and thickness individually, freely and easily via custom AnimGraphNode 'Physique Modifier' in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link
Video Tutorial: youtu.be/ZfSl2ZjwzCo
Update:
CHARACTERNoAIGRAPH NODESCODE PLUGIN