Realistically detailed recreation of an ancient crypt (low+mid poly). 151K Polys
Detailed model replica of a real life burial in Portugal, with blueprints that were made to scale, replicating all proportions from photos.
All models are made with maximum optimization of geometry while maintaining all the details. Accurate high poly texture baking was done for each model in the scene. All unwraps are also made by hand, including Lighmap UVs with high accuracy and space optimization on the unwrap. Also created frosted glass supported by ue5 version.
The scene was created and tested under the following Specification:
Laptop, i9-10980HK, 16GB RAM, RTX2070 Super Mobile
(60-75 FPS, 14-17ms, Fullscreen Epic Quality 1920х1080)
Plugins required: Sun position Calculator (Edit->Plugins->Search-> "Sun position Calculator->Enable
(pre-installed in the Engine) )
Make sure that these options are enabled in your project (Project Settings):
Default RHI - DirectX 12;
Generate Mesh Distance Fields - Enable;
Support Hardware Ray Tracing - Enable;
Ray Lighting Mode - Surface Cache;
Software Ray Tracing Mode - Detail Tracing;
Use hardware Ray Tracing when available - Enable;
Dynamic Global Illumination Method - Lumen;
Shadow Map method - Virtual Shadow Maps (not necessary).
Triangles Count: 151.311 (301.496 including instances)
Number of Unique Meshes: 44
Number of MaterialFunctions: 1
Number of Material Instances: 57
Number of Textures: 169
Texture Resolutions: 6 x 8K; 103 x 4K; 30 x 2K; 15 x 1K; 9 x 512; 3 x 128; 3 x 4