Orb effects created using sparse volume textures
10 Orb effects wrapped in BP's, they are placed in a Glass sphere
Fire Color, Brightness and Density can be controlled via their Material Instances.
There is a light placed in the middle for a subtle glow
Features:
Type of Emitters: CPU & GPU
Number of Unique Effects: 10
LODs: No
Number of Materials: 2 and 10 instances
Number of Textures: 10 Sparse Volume Textures
Number of Blueprints: 10
Supported Development Platforms:
Windows: Yes
Mac: Yes