Operations Extension for Blueprint Nodes

Mebebonk - Code Plugins - Jan 20, 2022

Expose C++ features to Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Feel obligated with low functionality? C++ programmers bullying you? Find yourself having not enough Blueprint tools? Oh I have awesome deal for you!

8+ C++ logic utility functions including sorts, sorts by ref, three way comparison, allof, anyof and more now in Operations Extension for Blueprint Nodes!

Technical Details

Features:

  • Sort
  • Sort by ref
  • AllOf <type>
  • AnyOf <type>
  • Three way comparison <type> (<=>)
  • ForEach <type>
  • ForEachIf <type>
  • RemoveIf <type>
  • Mapping <type><type>
  • Replace <type>
  • ReplaceIf <type>
  • Accumulate <type>
  • Count <type>
  • CountIf <type>
  • Copy <type>
  • CopyIf <type>

Code Modules:

  • Blueprints Algorithms (Runtime)

Number of Blueprints: 0

Number of Blueprint nodes: 250+

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: Any

Documentation: Algorithms, All of/Any of predicate class.