Appearance Effects of Skeletal and Static meshes with Niagara.
Skeletal Mesh and Static Mesh Appearance Effects controlled by Niagara and Material Instance parameters, including random noise appearance, different directions gradient appearance, using Distance Field control the start position and shape appearance and two simple Morph effects. Wish you like it!
If you want to use it with a custom mesh, you need to check "Allow CPUAccess" in the detail panel of the mesh.
Preview : https://youtu.be/ucIDnAV4A9k
Document : Click Here
Use Custom Mesh on Niagara Dissolve/Appearance Effect : https://youtu.be/Qf5X7BfIgQQ
Use Niagara Effect in Sequencer - Use Blueprint : https://youtu.be/5QUorXH-dVM
Use Niagara Effect in Sequencer - Use Niagara System: https://youtu.be/Jagu3qBWtC0
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Type of Emitters: GPU
Number of Unique Effects: 8
Number of Materials: 30
Number of Textures: 21
Number of Blueprints: 12
Number of Unique Meshes: 6
Supported Development Platforms:
Windows: Yes