Preview
Try using this sound to simulate handling muskets by line infantry. It encompasses musket handling, firing, volley firing, skirmishes, Close Combat, and distant gunshots
- The sound of handling a musket firearm is included. //Reload, Drop, Grab, Tap
- Infantry soldiers can engage in close combat (melee combat) by wielding or attacking with //Bayonet_Fight
- The musket firearm's firing sound varies, supporting spatial sounds for close range, 100 meters, 300 meters, 500 meters, etc. //Fire_Dry, FireFarField
- As the distance increases, it's possible to predict infantry combat and apply ambience based on the situation and conditions. Long-range combat environment sounds and staged volley fire according to infantry shooting signals can be orchestrated. //Fire_Ambience
- By combining various sound effects, we can create a creative and captivating depiction of infantry combat
File.
- Bayonet_Fight
- Musket_Body_Hit 8
- Musket_BodyBlade 8
- Musket_LongSword_Hit 8
- Musket_Musket_Hit 8
- Musket_Spear_Hit 8
- Musket_Sword_Hit 8
- Musket_WoodSpear_Hit 8
- Drop 16
- Fire_Ambience
- Fire_FarField_Ambience 6
- Fire_Volley_FarFied_Ambience
- // 10Man 8
- // 20Man 8
- // 30Man 8
- // 40Man 8
- Fire_Dry
- ArquebusRifle 18
- FlintlockPistol 15
- MusketRifle 8
- Old_ArquebusRifle 20
- OldRifle 18
- RevolverPistol 18
- Fire_FarField
- FarField_100M 34
- FarField_300M_Very 34
- FarField_500M_Tail 34
- Grab 10
- Reload
- Rammer_BallReachEnd 8
- Rammer_Default 10
- Rammer_Fast 10
- Rammer_VeryFast 10
- Tap 12
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