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Morph Power Tools (Morph Tools V2)

kostenickj - Code Plugins - Mar 11, 2024
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Bake Morph Targets. Combine Morph Targets. Copy Morph Targets. Build New Meshes. All without leaving the editor. Works in editor AND in a packaged game

  • Supported Platforms
  • Supported Engine Versions
    5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Bake Morph Targets. Combine Morph Targets. Copy Morph Targets. Build New Meshes. Edit morph targets All without leaving the editor. Works in editor AND a packaged game.


Feature Overview Video

Morph Editing Video

Proportion Changing Morphs Demonstration (Skeleton Fitting)

  • Please note that skeleton fitting is still under development/experimental, there are some cases (particularly METAHUMAN faces/eyes) where it still has some issues
  • If you are using metahumans, or a riglogic node at all, the anim node must come AFTER that in your PostProcess anim BP

documentation link - includes full feature list with tutorial videos!

support link


Empower your character development workflow with Morph Power Tools—an advanced Unreal Engine plugin that revolutionizes morph target management. Unleash the potential of your characters without leaving the familiar confines of Persona. This plugin is a comprehensive overhaul of the original Morph Tools, featuring a ground-up redesign of the user interface and seamless integration into the Persona Mesh Editor. Substantial enhancements to the runtime code have been made to ensure optimal performance and stability.

With Morph Power Tools, you can effortlessly bake, combine, and copy and edit morph targets directly within Persona. Take control of your character meshes by efficiently removing vertices under clothing meshes, preventing clipping, and improving performance. Whether you are creating expressive facial animations or refining intricate character details, Morph Power Tools empowers you with a range of powerful features.


future features:

Metahuman Editing/DNA editing

Importing and exporting mesh sculpts from FBX and OBJ and creating new morph targets

Have other features in mind? Request them on discord

Technical Details

Features:

  •  Bake Morph Targets - in in editor at at runtime
  • Save and load baked meshes to disc with your save game
  • Edit Morph Targets - Sculpt, Create New, Duplicate, Delete, Rename
  •  Merge Morph Targets - in editor
  •  Copy Morph Targets from one mesh to another - in editor or at runtime
  • Mask Editor
  • Runtime Vertex Removal
  • Build Opacity Masks
  • Save Mask Assets
  • Bake Per Poly Collision

Code Modules:

  •  MorphToolsRuntime - Runtime
  •  MorphToolsEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 20+

Network Replicated: (Yes/No): / N/A

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64 - see me discord for console questions

Documentation: https://kostenickj.gitbook.io/morph-power-tools-morph-tools-v2/

Example Project: Included in plugin download

Tags

EDITOR TOOLTOOLMODULARBAKECOPY MORPHMORPH TARGETSOPTIMIZATION