Bake Morph Targets. Combine Morph Targets. Copy Morph Targets. Build New Meshes. All without leaving the editor. Works in editor AND in a packaged game
Bake Morph Targets. Combine Morph Targets. Copy Morph Targets. Build New Meshes. Edit morph targets All without leaving the editor. Works in editor AND a packaged game.
Proportion Changing Morphs Demonstration (Skeleton Fitting)
documentation link - includes full feature list with tutorial videos!
Empower your character development workflow with Morph Power Tools—an advanced Unreal Engine plugin that revolutionizes morph target management. Unleash the potential of your characters without leaving the familiar confines of Persona. This plugin is a comprehensive overhaul of the original Morph Tools, featuring a ground-up redesign of the user interface and seamless integration into the Persona Mesh Editor. Substantial enhancements to the runtime code have been made to ensure optimal performance and stability.
With Morph Power Tools, you can effortlessly bake, combine, and copy and edit morph targets directly within Persona. Take control of your character meshes by efficiently removing vertices under clothing meshes, preventing clipping, and improving performance. Whether you are creating expressive facial animations or refining intricate character details, Morph Power Tools empowers you with a range of powerful features.
future features:
Metahuman Editing/DNA editing
Importing and exporting mesh sculpts from FBX and OBJ and creating new morph targets
Have other features in mind? Request them on discord
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 20+
Network Replicated: (Yes/No): / N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64 - see me discord for console questions
Documentation: https://kostenickj.gitbook.io/morph-power-tools-morph-tools-v2/
Example Project: Included in plugin download
EDITOR TOOLTOOLMODULARBAKECOPY MORPHMORPH TARGETSOPTIMIZATION