Minotaur & Axe

Sir Kickalot - Characters - Apr 15, 2024
Not Yet Rated

Animated Minotaur Character with optional Axe, Loincloth and Groom

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Rigged Minotaur Character with multiple ready character materials.

Includes a Two-Handed Axe and Loincloth which can be equipped or unequipped.

Includes 17 custom made animations designed for the Minotaur & Axe combination,

some of these are designed for Locomotion/Blending only. (half body/arms only animations)


Animation Showcase

Also includes some optional custom alembic/groom setups for use.

Blueprint examples are included aswell as a setup IKrig and retargeter for the minotaur.

Technical Details

Features:

  • Rigged Minotaur Character for use in your games with optional Axe, Loincloth & Alembics/Groom setups
  • Two-Handed Axe Mesh
  • Loincloth Mesh
  • 4 Character Material Sets (Standard, Damaged, Cow & Golden) (24 Materials)
  • 1 Axe material set (3 Materials)
  • 1 Loincloth Material set (2 Materials)
  • 5 Alembic/Groom setups with a Groom Material
  • 7 Retargeted Mannequin Locomotion Animations
  • 13 Animations for the Minotaur & Axe combination
  • 4 Animations for the Minotaur & Axe combination designed for Locomotion/Blending only
  • Player Character Blueprint & Animation Blueprint Examples

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 17 Custom animations & 7 Retargeted Mannequin Animations

Animation types (Root Motion/In-place):

Number of characters: 1

Vertex counts of characters: 40 754

Number of Materials: 30

Number of Textures: 88

Texture Resolutions: 4096*4096 - 8192*8192

Supported Development Platforms:

Windows: (Yes)


Extra armature bones:

jaw

ear_L_001 - 002

ear_R_001 - 002

tail_001 - tail_006


Important Notes:

If you are experiencing problems with the simulated physics on the Tail, make sure to have only 1 editor window open

(Multiple editor windows open on screen can affect the editor fps)


To enable the use of Groom & Skin Bindings:

Edit -> Project Settings -> Engine -> Rendering -> Support Compute Skin Cache -> Enable -> Restart Editor

Also make sure Groom Plugin is enabled: Edit -> Plugins -> Groom