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Military Clothing Style Man

Davlet - Characters - Feb 4, 2023

Realistic 3d model of a man in military style clothing for games or video clips. Easily create your own animation or edit the finished one with Control Rig!

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Realistic 3d model of a man in military style clothing for games or video clips. Control Rig. Easy retargeting!  

Easily create your own animation or edit the finished one with Control Rig!


Video presentation: https://www.youtube.com/watch?v=OzFRwFEyk_Y


There is no unique paid animation here! (The main animations: walking, running and jumping are taken from Epic and were added to the project for demonstration purposes. This animation has been retargeted and fixed with Control Rig for demonstration);


A short video tutorial on Control Rig and Animation editing


Control Rig tutorial on the example of a Ninja project: https://www.youtube.com/watch?v=x5Feyqh9JsI


AN IMPORTANT ADDITION: For convenient and correct re-targeting of animation, use the Control Rig. In order for any 3d model to be anatomically deformed correctly, additional bones are important in such places as: buttocks, elbows, knees, back, shoulders, etc. This is especially important in case of critical deformation of the 3d model, for example, twine or lower back bends. The basic epic skeleton does not involve the use of additional bones when adding a new animation, so I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones. I repeat, the Control rig automatically INCLUDES and activates additional bones that improve the deformation of the grid during animation: 


- this is the preservation of the volume of the buttocks, elbows and knees; 

- correction of fingers (a common problem when retargeting animation);

- correction of deformity in the areas of wrist rotation (a common problem);   

- additional control of the pelvis, rotation of the shoulders, back, triceps; 


Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.


For any questions, write to us: fenixra77@yahoo.com




Technical Details


- Control Rig;

- Nine color textures of Cargo clothing; 

- Five Sweater Color Textures;

- Included textures in sizes 4096, and 2048;

- Low Poly All - Verts 28,358; Tris 55,125;

- PBR Materials;

- 4K Textures - Body, Clothes, Hair; 

- 2K Textures - Eyes, Eyebrows, Eyelashes,; 


Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (Yes)


( The skeleton has the same bone structure and name as the dummy, but additional bones have been added for better control over the character, the position of some bones has been adjusted according to the character, so you should use the reconfiguration method to achieve the best result. I used this author's lesson; https://www.youtube.com/watch?v=ljO5_yeF5kA )


Animated: (No) (Only Demo)

Number of Animations: (Demo)

Animation types (Root Motion/In-place): no

Number of characters: 1

Vertex counts of characters: 28,358

Number of Materials and Material Instances: 6 and 15

Number of Textures: 34

Texture Resolutions: (4096x4096 - Body, Clothes, Hair, Clothes; 2048x2048 - Eyes, Eyebrows, Eyelashes )

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Important/Additional Notes: Body is cut out under the clothing.

Additional bones: https://drive.google.com/file/d/1JtDWiDJtCmwod-umK4ePiXuui36LQjgE/view?usp=sharing