MIDI Plugin For Creating Rhythm Games, Music Visualizers And Everything In Between
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Imports Midi Files and Plays them while synced to audio files to assist or guide rhythm game creation or audiovisuals.
Getting Started: DocsGETTING STARTED TUTORIAL: YOUTUBE
It comes with classes and functions that simplify the process of sending MidiEvents from a midi file to any UObject or Actor and giving them a chance to react to each and every note ON and note OFF.
This means you can start building any type of rhythm game based on MIDI Files.
You will find InEditor Documentation Under "Plugin/Example_Content/BP_AxInstructions_MEB".
The Example Blueprints contains comments to guide you on how to use the plugin. If in doubt check the documentation links below for instructions.
This means with this plugin you can import and parse MIDI Files both in the editor and runtime AND in ADDITION play the MIDI file and send the events to any UObject or actor.
You can easily get access to the following info from a midi file, then send and receive it in a music-synced timely manner to any actor or uobject:
Number of C++ Classes: 20+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS
Documentation: MIDI Engine Broadcasters Info
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