Generate Mazes with various algorithms.
Create procedurally mazes of any size using different generation algorithms.
Build a path connecting any two points - after all, mazes are perfect.
A "perfect" Maze means one without any loops or closed circuits, and without any inaccessible areas.
Features:
Generation Algorithms:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 9
Tested Platforms: Win64
Documentation: Link
Contact: Discord