This is a project for level switching with transitions during the switching process.
The transitions are realized by Postprocess material, the project contains blueprints to control the level switching, mainly using UE Streaming level.
You can customize your transition effects and replace the effects you want in the main material node.
Support stencil so that actors are not affected
Video: https://youtu.be/r7IM8W8bKDo
Features:
Number of Blueprints:1
Number of Unique Materials and Material Instances: 1 material and 5 Instances
Number of Textures:5
Texture Resolutions: 512x512
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: Not tested
Documentation: Link
Important/Additional Notes:If you want the actor to not be affected, you must turn on the custom stencil setting in the project settings,And then go to actor settings search: [Render CustomDepth Pass], enable it ,and set [CustomDepth Stencil Value] to 1.