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Kings Chamber Ancient Egyptian exhibition hall

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This is my unreal interactive digital showroom scene. It contains two engineering files, one is the blueprint interactive exhibition hall, the other is the exhibition hall scene model and building model module.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
  • Promotional Content
    Contains Promotional Content
    The creator has indicated this digital content promotes a brand, product, or business (whether their own or someone else’s).

This is my unreal interactive digital showroom scene. It contains two engineering files, one is the blueprint interactive exhibition hall, the other is the exhibition hall scene model and building model module. The building models are all low poly, and the textures are generated by AI and then converted into gray and normal maps by photoshop. The maps of all building modules are baked by PBR process, with resolutions ranging from 2K to 4K. To expand the usage scenario, I made the Building module into both intact and damaged versions, both in the Building model level.


Technical Details

Project files include:

1. Exhibition museum model scene engineering document (Exhibition_Hall, including 2 levels: Exhibition_Hall and Building_module);


Collision:

All models are independent collisions


Polygon count:

Number of building module vertices: 99097

Building module polygon count: 75691


LODs: No


Material quantity: 92


Texture resolution: 2048*2048/4096*4096


Supported development platforms:


Windows: Yes


Mac: Yes