Impact explosions created using sparse volume textures.
10 impact explosion effects wrapped in Blueprints.
Fire color, brightness and density can be controlled via their Material Instances.
The embers and debris have user parameters and can be controlled in the Blueprints.
Features:
Type of Emitters: CPU & GPU
Number of Unique Effects: 10
LODs: No
Number of Materials: 4 and 10 instances
Number of Textures: 10 Sparse Volume Textures
Number of Blueprints: 10
Supported Development Platforms:
Windows: Yes
Mac: Yes