Procedural hex tile map generator with random population and auto material.
A simple Blueprint that allows you to easily create a hexagonal cell terrain, without any knowledge of modelling, coding, BluePrint or nodes.
Just drag the main BluePrint (BP_HexGrid) into the scene at coordinates 0, 0, 0 and start playing with the variable to change the dimensions, height, material colours or population in just a few clicks.
For information, consult the documentation.
Promo Video: https://vimeo.com/976345424
ArtStation page: https://www.artstation.com/artwork/KeXVEW
Disclaimer & Important/Additional Notes:
Please note that the system works with the "Fast Noise Generator" plugin, if you do not enable the fast noise generator BEFORE opening the HexMap Generator Toolkit project the system may not work as expected.
Make sure you have already installed it before!
The bigger the world you create, the more memory is required. Be careful!
Features
Resources
Network Replicated: No
Supported Development Platforms: Windows/Mac (other not tested)
Everything is commented out inside BluePrints, for mode info consult documentation (google doc) or download the PDF.
Disclaimer & Important/Additional Notes:
Please note that the system works with the "Fast Noise Generator" plugin, if you do not enable the fast noise generator BEFORE opening the HexMap Generator Toolkit project the system may not work as expected.
Make sure you have already installed it before!
The bigger the world you create, the more memory is required. Be careful!