*Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
*_RMA textures refers to the RGB channels representing Roughness, Metallic, and Ambient Occlusion.
*Some Decals for wall detail and wet floor.
*Nanite and Lumen supported.
Number of Unique Meshes: 60
Collision: Yes
LODs: yes
Number of Materials and Material Instances: 5 materials, 29 instances.
Number of Textures: 87
Texture Resolutions:
Supported Development Platforms: Windows
Lumen enabled: Yes.
Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.3 Documentation
Nanite enabled: Yes.
Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.3 Documentation
Virtual Texture enabled: Yes.