A customizable blueprint pack that allows you to move fish along trajectories and catch them in the player’s net. Afterwards it can be unloaded to the warehouse.
The system allows you to place a spawner with settings on the stage and spawn SKM in various configurations with movements along a spline, in an area, or single. Set up the SKM animation in the spawner and random or constant speed of its playback.
Also, by placing a blueprint of a spline on the stage, you can link the spline to the spawner and specify the speed and direction of movement, the distance between the fish.
And when you start the game or record in the sequencer, the fish will appear and move along a trajectory.
You can also attach a blueprint of a fishing net to a player anywhere and adjust its size.
Then all the fish will jump into the net with sound and effect when crossing.
Next, place a warehouse blueprint on the stage and when the fishing net and warehouse intersect, the fish jump out of the net to the desired point or area. Two options for jumping according to physics or along a trajectory.
Everything is very flexible and customizable, documentation is in the process of being written.
I answer questions quickly and can add chips to suit your needs. Tested on advertising projects, sequencers.
Most settings are added to the sequencer settings.
Sizes and different types of SKM, animations can be easily changed or randomized.
It is also possible to disable the HUD of fish accounting for the player and in the warehouse.
Overview: https://youtu.be/6Yu0A0twFjI
Features:
Number of Blueprints:9
Input: Keyboard, Mouse
Network Replicated: Not testing
Supported Development Platforms: 5.2+
Windows: Yes
Mac: Yes