A plugin that automatically generates accessors for gameplay tags in the project.
'GameplayTag Native Accessor' is a code plugin that automatically generates C++ variables corresponding to each tag by reading the gameplay tags used in a project. This plugin simplifies code access to gameplay tags for game developers and helps them use the gameplay tag system more efficiently.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 5
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows (Others are untested but probably work, may need to be recompiled.)
GitHub: Link
Documentation: Link
Pro Version: Link