It is a FPS multiplayer shooter template from what we can build our own shooter game
Playable Demo: Playable Demo v3
Preview: Preview video
Technical guide: Technical guide
UPDATED v3
ADDED:
-assault weapon
-shotgun
-sniper rifle
-prone
-global/team chat
-3D run
-jump
-more realistic weapon shake
-melee
-left hand IK on weapons
-firing effect
-weapon sway
-more realistic reloading
FIXED BUGS!
DETAILS:
BASE WEAPON/CHILD WEAPONS:
-weapon stats: damage, fire rate, reload time, accuracy, recoil, firing mods, weapon image
FIRING MODES:
-single, auto, burst
PROJECTILE:
-visual flashing
AIMING DOWN SIGHT:
-smooth weapon`s camera change
DAMAGE/HEALTH REGEN
-player applies advanced damage, depending on the hit bone
-after 10 secs received shot, starts health regen
-there is a critical hit chance, depending on the weapon`s crit chance %
RELOAD:
-weapons use magazine/ammo pool
EFFECTS, SOUNDS:
-plays effect when firing, projectile flash, bullet hole
RECOIL:
-every shot moves pitch up
BULLET SPREAD:
-random bullet landing
FLOATING DAMAGE:
-spawns floating damage number next to hit the enemy
-critical numbers with red
-headshots with icon
MENU:
-Host a match (LAN or Steam)
-Find a match in the server browser
-set your name/icon
LOBBY:
-setup match time/map
-join the red or blue team
GAME MODE:
-team deathmatch
-spawn on red/blue team point
-team scores
-game time
UI:
-weapon ammo/icon
-advanced crosshair
-score
-killed player data
-killed by player data
-kill logs
-team scores
-scoreboard
-reload time/warn
-damage indicator/hurt effect
-Hit player indicator
Features:
Number of Blueprints: 30
Input: Keyboard, Mouse... etc.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: The tutorial can be found in the project Contents/blueprints/tutorial
Important/Additional Notes: steam must be set for the same download region to be able to find hosted servers