EZKeypress - Simple Keypress Simulation

EZSystems - Code Plugins - Nov 29, 2022

This single blueprint node carries all the functionality you need to simulate input for any device!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

What is EZKeypress?

EZKeypress is an infinitely useful blueprint node that can simulate input for any device, keyboard, mouse, gamepad, etc. It is exposed to EVERY blueprint, so you can use anytime, anywhere!

How can I use EZKeypress?

All you need to do is add the Generate EZKeypress node whenever and wherever you need it to toggle on or off a key, simulating input has never been this easy!

Is EZKeypress complicated?

EZKeypress is quite easy to understand, only being a single blueprint node! For those who want to tweak some of the functionality, there is heavily commented C++ code, but for those more interested in the technical side of things, there is heavy documentation covering the asset, and if you find yourself with more questions outside of that, there is a Discord Support server where you will be helped!

How big is EZKeypress?

EZKeypress takes up less than 1 MB on disk space, and an extremely small amount of memory and CPU (its hard to estimate because Unreal Engine takes up quite a large amount itself, but EZKeypress is practically unnoticeable in your levels performance, how do we know it doesnt effect performance? It always keeps 120 fps on an empty project).

Will EZKeypress be receiving updates?

It is unlikely that I will update EZKeypress as of today, aside from engine version updates, unless there is an overwhelming number of requests for it to change. However, I am always working on other assets, and you can find me in the Discord server if you feel that something is missing in your project!

Technical Details


  •  Easy to use! Just drop this single blueprint node in any actor to toggle input!
  •  Simulate input for any device, Keyboard, Mouse, Gamepad, you name it!
  •  All the functionality is in a single C++ header file.

Code Modules:

  •  EZKeypressLib.h - The logic behind the Generate EZKeypress node.

Number of C++ Classes: 1 - EZKeypressLib

Supported Platforms: Windows

Support: Discord

Documentation: CLICK HERE

Example: Windows

Important/Additional Notes:

  • Only works with Windows (uses Windows Input system)