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Euphoria - Close Combat

Everyday Systems - Blueprints - Aug 3, 2023

High fidelity data-driven close combat framework for realistic, cinematic games. Advanced interaction with the environment and Motion Warping Transform

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Note: This is not a 'plug and play' asset, it's more framework than the template

Note: Euphoria Systems has animation requirements to work properly, quality depends on animations. Each update will bring a completely new animations.


Playable Demo | Discord


Euphoria - Close Combat it's a framework for realistic and cinematic games to help create an advanced combat system based on interaction and dynamic character adjustment. This framework comes with curve and root motion based Execution System, as well as Motion Warping Close Combat system, Cinematic Spline Camera and Target detection.


This framework uses Motion Warping plugin for correct animation adjustment, but this logic can be easily removed and does not bring the all functionality. Check the official discord server for help.


Execution(Finisher):

You can use your own animations - just use animation modifiers and you're done. That system uses Raycast to track target in radius and then sync their animations through root motion. The system has various execution types such as checking nearby objects (e.g. walls), back and forward. Additional ragdoll functionality with physical movement. All logic in one component.

Cinematic Camera:

Cinematic Spline Camera that tracks location and rotation of the player to respont to any movement. You can change the camera behaivour and spline movement.

Close Combat:

Logic for environmental interaction in combat that can be easily extended through ready-made functions, combat attacks with notify, key based Animation Library system that collects data from Data Tables, different weapon types like knife or unarmed, target detect system with weight and debug, Table smash with left and right side, Wall Neck Slash only if knife equipped and more.

Technical Details

Features:

  •  Spline Camera movement based on animations
  • Curve-based Execution System
  • Two Types of Target Detect system with Weight
  • Ragdoll
  • Table Head Smash
  • Wall Neck Slash
  • Different weapon types
  • Combo Attacks
  • Data Table for each weapon type
  • Fully Commented and Clean code
  • Debugging

Number of Blueprints: 10

Number of Animations: 10

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: https://docs.google.com/document/d/100OSw31RTYOFkL7Q22E9-PDX7Nx7pkfPHmh9cCDwfgU/edit?usp=sharing

Important/Additional Notes: In the future it will be template for cinematic and realistic games

Tags

ADVANCEDNoAIREALISTICFRAMEWORKCLOSE COMBATMODULARMELEE COMBATEXECUTION SYSTEMCINEMATICCOMBAT