EosSession

WanWanHa - Code Plugins - Apr 18, 2024
Not Yet Rated

Create MultiPlayer Session through EOS Session Epic Online System

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Only use the blueprint to access the Epic Online System platform, create a multiplayer online session, and use the EOS platform to log in as a third party to obtain EOS platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the EOS  platform has the following advantages:

1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++

2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,

Supports multi-level switching at the same time

3: Simplified demo display, but includes basic functions

4: Support LAN

Technical Details

Features:

  •  Join Session
  • Start Session
  • Find Session
  • Support LAN


Code Modules:

  •  EosSession

Number of Blueprints:

Number of C++ Classes:

Network Replicated: (Yes)

Supported Development Platforms: (WIN64)

Supported Target Build Platforms: (WIN64)

Documentation: Link

Example Project: Link

Tags

NoAI