Undead Enemy Skeleton Character and Weapons for Dungeon, Survival or Horror
✔️4 Skeleton Mesh Variations
✔️Material Variations
✔️2K & 4K Skeleton Textures
✔️28 Weapons and 6 Shields
This asset pack is designed for easy integration and customization, providing a fully rigged skeleton character that's compatible with Unreal Engine 5 animations. Perfect for adding a formidable skeleton to your medieval or survival-themed game.
💀Material and Mesh Variations
Personalize the Skeleton Character with a large selection of material variations. Whether you want a classic bone look or something more ominous, you can tailor the appearance to match your game's aesthetic. It also comes with 4 mesh variations.
💀Medieval Weapons and Shields
The pack includes a variety of medieval weapons and shields, providing your skeleton character with the tools to pose a real threat to players. Equip your skeleton with swords, axes, and shields to suit your game's style.
💀Unreal Engine 5 Compatibility
The skeleton character is rigged to the Unreal Engine 5 skeleton, allowing seamless use with compatible animations and smooth integration into your project.
💀Re-targeted Animations
To showcase the character, included are 48 re-targeted and tweaked Epic Games' Paragon/Mannequin animations, offering a wide range of movements and actions for the skeleton.
Some of the assets are also featured in my other packs:
Skeleton Props ▫️ Sword Axe Spear ▫️ Melee Weapons ▫️ Katana Ninja Weapons
✉️ If you encounter any issues with the assets you can get in touch here: AGTRISTUDIOS@GMAIL.COM
Rig / Animations
Rigged to Epic skeleton: Yes (IK bones are included)
Animated: Yes
Number of Animations: 48
Animation types: Root Motion
Character
Number of characters: 1 (4 mesh variations, 15 material variations)
Vertex counts of characters: 30k-38k
Materials / Textures
Number of Materials and Material Instances: 96
Number of Textures: 234
Texture Resolutions: 4k, 2k, 1k, 256
Misc
Supported Development Platforms: Windows
Important/Additional Notes: This asset pack was created for you to plug in the meshes and animations to your own character logic. It does not contain any behavior, animations trees or AI interactions.
Also, we have taken artistic liberties with certain aspects of the skeleton to enhance their in-game appeal. So it's important to note that these skeletons may not adhere to complete anatomical realism.