Super Easy Setup Enemy Health Bar and Damage System. Just Drag Actor Component and You're Done
Hey there! Forget about coding a complex enemy health and damage system. This awesome actor component is all you need! Just drag and drop it onto any mesh, actor or enemy character and you're good to go.
This component makes it easy to:
Bonus! You get one more component includes a Drop Item System.
Here's what you can do with it:
Remember: Don't forget to add "apply damage" functionality to your attacks and the component handles the rest - automatically calculating and updating the enemy's health bar.
The best part? This component won't interfere with your existing code.
Focus on what matters: Spend less time coding and more time creating a fun and engaging game experience. This component handles the health and damage for you, so you can focus on making awesome enemies!
Showcase: https://youtu.be/KBMtSr1Mlp4
How to Use: https://youtu.be/5nDfYLXbQlM
Set Up Custom Death Event: https://youtu.be/aIKJzjuJ_Fg
Set Up Custom Drop Item: https://youtu.be/WsIL_jFaBeE
Features:
• 2 Actor Component: Pure and With Drop Item
• Health and Armor Amount Parameter
• Built-In Component Function: Heal, Repair Armor
• Health Bar Customization: size, height position, visibility and fading behavior on hit.
• Customize color and size of floating damage text.
• Default Shrink Mesh Animation on Death
• 2 Blueprint Interface for Custom Death and Pickup Drop to pass item Data to Player
• Drop Item Parameter: Drop Amount, Structure Drop Item Data (can add more parameter)
Number of Blueprints: 5
Network Replicated: No
Supported Development Platforms:
Windows
Documentation: https://docs.google.com/document/d/1WkEXbMc7AsYxJdqzd6WK5oOCfg7j5ZHv/edit?usp=drive_link&ouid=101235013852041973006&rtpof=true&sd=true
Important/Additional Notes: Must use "Apply Damage" Node to your Attack System