Spotlight Sale: Save 50% on select FX now through September 30.

Easy Damage System

Not Yet Rated

An easy to use Melee and Ranged Weapon tracing and damage calculation system!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This system will allow you to set up dynamic damage (modifying weapon base damage based off hit area) and 100% trace hit melee traces, as well as ranged weapon tracing in no time flat!


Using the various settings that are found within the actor component you can configure the dynamic damage to be set up in any way you want by simply telling it the generalized bone name and the multiplier for that hit area!


Can be used on any weapon type and needs only sockets to be created on the weapons to use, and socket rotation does not affect system trace ability!


The new "Frame Assisted Trace" uses box trace as its base trace type, however using some intelligent tracking you can now ensure that every weapon swing will detect your enemies! NO MORE TRACE GAPS!!!!!


System can easily worked into a complex weapon system using data table information, need only add a call to your data table into the function events provided by the system Blueprint interface!

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  An easy to set up and Integrate, Weapon Tracing and Damage Calculation system
  •  Actor Component and Blueprint Interface to easily set up systems needs
  •  Notify State to define melee trace windows in montages
  • Demo Map for testing with mixamo character and animations for example use only
  • Demo Spawner
  • Demo Weapons to test system use

Number of Blueprints: 3

Input: Can be used with Any input style

Network Replicated: Yes - Internal Replication. Need only select "Component Replicates"

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Click Here!