Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, benefiting from latest cloud technology.
Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system.
Features:
Code Modules:
Number of Blueprints: 16
Number of C++ Classes: 3
Network Replicated: Yes
Supported Platforms: Windows, Linux, Android
Important/Additional Notes:
Demo project: Link
DSS server: Link
Tutorials series: Link
Discord channel: Link