Diner Stools Pack - V4

JamyzGenius - Props - Jul 19, 2021
Not Yet Rated

Red & Cyan Diner stools & circular and lever meshes + cushions for your scenes, cinematics or games, 4K textures.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

V4 Update Includes:

*Reworked material system - 3 masters and 59 material instances

*Color and other properties can be changed for each model via Material instances

*Reduced in-engine 4K textures to 2K via LOD setting, general metallic texture reduced to 1K

*Changed Model LODs from Deco setting to High Quality

*Re-organized package

*Tested in Unreal Engine 5


Material Instance Update Video for how to change color and use material instances: https://youtu.be/F31-D3rxSrg

Release Video Showcase [Old but shows overall scene]: https://youtu.be/zmYaXp_HDRM


Set of Red and Cyan diner stools for your scenes, cinematics or games.


20 red stools

20 cyan stools

1 circular base with cross

1 circular base

12 individual stool stands/bases

1 lever

4 red cushions [1x metallic and 1x non metallic]

4 cyan cushions [1x metallic and 1x non metallic]


Check more renders V1 here: https://www.artstation.com/artwork/XnLd8a



Release V1 Features:

  • 38 unique meshes
  • 4K Textures [4096x4096] imported - set to 2K via LOD in-engine:
  • 3x textures per mesh: Basecolor, Normal, OcclusionRoughnessMetallic
  • Red & Cyan stools & circular and lever meshes, separated cushions and bases included.
  • Contains everything you see in the screenshots
  • Poly Count: All meshes less than 1500 tris each.
  • LODS: Automatic LODs [High Detail] Setting
  • Organization: naming conventions + folder organization [SM_ / M_ / MI_ / T_]

Technical Details

Features:

  • 4K Textures - Set to 2K via LOD in-engine
  • Poly Count: Meshes less than 1500 tris each.

Number of Unique Meshes: 38

Note: some meshes are separated.

Total Meshes: 63

Collision: Automatic

Vertex Count [verts]:

Stools

1: 850

2: 926

3: 1008

4: 862

5: 797

6: 784

7: 768

8: 703

9, 10, 11, 12: 787

13: 820

14, 15, 16, 17: 824

18, 19: 787

20: 754


Bases

1: 363

4: 466

5: 401

9, 10, 12: 363

13, 14, 16, 17: 396

18: 363

20: 330


Circular Bases

Stool_CircularBase: 81

Stool_CircularBase_BaseNoMid: 65


Cushions

Cushion: 424

Cushion_NonMetallic: 358

Cushion_14: 422


Lever

Stool_SmallLever: 76


LODs: Automatic [High Detail Setting]

UV Unwrapping: Manual-Non-Overlapping

Demo Scene: Yes, same as screenshots

Custom Lightmaps: No

Number of Materials: 3 Masters

Material Instances: 59

Number of Textures: 117

Texture Resolutions: 4096x4096 [imported] - Current setting set to LOD1 in-engine making them 2K

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: No

Important/Additional Notes: Source Files available in ArtStation Store and CGTrader