Red & Cyan Diner stools & circular and lever meshes + cushions for your scenes, cinematics or games, 4K textures.
V4 Update Includes:
*Reworked material system - 3 masters and 59 material instances
*Color and other properties can be changed for each model via Material instances
*Reduced in-engine 4K textures to 2K via LOD setting, general metallic texture reduced to 1K
*Changed Model LODs from Deco setting to High Quality
*Re-organized package
*Tested in Unreal Engine 5
Material Instance Update Video for how to change color and use material instances: https://youtu.be/F31-D3rxSrg
Release Video Showcase [Old but shows overall scene]: https://youtu.be/zmYaXp_HDRM
Set of Red and Cyan diner stools for your scenes, cinematics or games.
20 red stools
20 cyan stools
1 circular base with cross
1 circular base
12 individual stool stands/bases
1 lever
4 red cushions [1x metallic and 1x non metallic]
4 cyan cushions [1x metallic and 1x non metallic]
Check more renders V1 here: https://www.artstation.com/artwork/XnLd8a
Release V1 Features:
Features:
Number of Unique Meshes: 38
Note: some meshes are separated.
Total Meshes: 63
Collision: Automatic
Vertex Count [verts]:
Stools
1: 850
2: 926
3: 1008
4: 862
5: 797
6: 784
7: 768
8: 703
9, 10, 11, 12: 787
13: 820
14, 15, 16, 17: 824
18, 19: 787
20: 754
Bases
1: 363
4: 466
5: 401
9, 10, 12: 363
13, 14, 16, 17: 396
18: 363
20: 330
Circular Bases
Stool_CircularBase: 81
Stool_CircularBase_BaseNoMid: 65
Cushions
Cushion: 424
Cushion_NonMetallic: 358
Cushion_14: 422
Lever
Stool_SmallLever: 76
LODs: Automatic [High Detail Setting]
UV Unwrapping: Manual-Non-Overlapping
Demo Scene: Yes, same as screenshots
Custom Lightmaps: No
Number of Materials: 3 Masters
Material Instances: 59
Number of Textures: 117
Texture Resolutions: 4096x4096 [imported] - Current setting set to LOD1 in-engine making them 2K
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: No
Important/Additional Notes: Source Files available in ArtStation Store and CGTrader