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Did it hit - Trace Detection Plugin

ProjectZero - Aug 22, 2021

A detection system that determines if a collision should have happened.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely.

This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered.

This system allows you to trace between positions and determine if something was hit.

Technical Details

Preview Video

Features:

  •  An actor component with simple setup
  •  3 methods of detection
  • high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
  • can skip frames if needed to improve performance.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • A Detection Actor Component (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No - the detection itself does not need to be replicated.

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Link

Example Project: LINK (4.26) use key: uyTtd1BekhBSO1EcjHZ5XY3n1lpCVbFvl_o3IQAWgxE

Important/Additional Notes: This system can be used together with regular colliders or without.

*** A 4.25 version was requested and was created. The sample project is on version 4.26. ***