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DevKit - Runtime Texture Import and Serialize IO

Developd - Code Plugins - Jun 26, 2022

Delivers 7 brand-new blueprint nodes to Import Image Files as Texture2Ds Asynchronously, Convert Transient Texture2Ds to Raw Data struct, Convert Raw Data to Texture2D, and Save Raw Data to Binary Files or variables for use later!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

DevKit Texture Import and Serialize IO

Delivers 7 brand-new blueprint nodes for use within your project. The code removes the hassle of diving into c++ for, and exposes the functionality to, import image files as Texture2Ds asynchronously (without game hitches). While also returning a Custom Raw Texture Data Structure that can be saved in a variable later. The Raw Texture Data structure holds all the necessary information to recreate a Texture2D at runtime!

Texture2Ds are transient by default, meaning that as soon as there is zero references to them, they are deleted from memory. With the DevKit Texture Import and Serialize Plugin, you can save any Texture2D in runtime as Raw Data. Even procedural textures made at runtime! Thse can then be recreated when needed from that Data!

The 7 new nodes:

  • Import Image From Disk
  • Import Image From Disk Async
  • Convert Texture2D to Raw Data
  • Check Raw Texture Data Is Valid (Pure)
  • Write Raw Texture Data to File
  • Load Raw Texture Data From File
  • Write Raw Data to Texture2D

Custom Raw Texture Data can also be written and saved to a custom binary file for later!

Supported Image File Types:


SHOWCASE VIDEO 1 (Plugin Demo with File Dialog)

SHOWCASE VIDEO 2 (Vanilla Plugin Demo)

Technical Details


  • Runtime Import Image Files as Texture2D Asynchronously (and Raw Data Struct)
  • Runtime Import Image Files as Texture2D on the Game Thread (and Raw Data Struct)
  • Runtime Convert Transient Texture2Ds to Custom Raw Texture Data structure
  • Runtime Convert Raw Texture Data to Texture2D for use in Unreal
  • Save Raw Texture Data to custom binary file
  • Load Raw Texture Data from custom binary files

Code Modules:

  •  DevKitTextureSerializeIO [Runtime]

Number of Blueprints: 2 (7 Blueprint Nodes)

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64 (Untested on Mac and Android)

Supported Target Build Platforms: Win64 (Untested on Mac and Android)

Documentation: Link to DOCUMENTATION

Example Project: In Plugin Content

Packaged Demo of Plugin: DOWNLOAD LINK

Example Project of Demo: DOWNLOAD LINK

Important/Additional Notes: Within the Plugin Content Folder there is SamplePNGs and Sample Raw Data Binaries to Test Loading that won't show up in the Unreal Content Browser. To compile and use the Example Project of Demo, the plugin "EasyFileDialog" is needed to be enabled - which is free on the marketplace.