[CR] Character Rough - LowPrototype - [PACK] Modular 008 Elium

UNDERKING - Characters - Mar 29, 2024
Not Yet Rated

The CR character is based on the UE5 "SK_Mannequin" Skeleton.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

My asset is a modular character asset, so it is an asset that requires all mesh data to be connected to a single skeleton.

This is an asset with a folder structure that was created through a lot of feedback and rejection from reviewers to create this asset.


However, due to personal deviations from some of our marketplace reviewers, we are discontinuing production of UDK module assets.


I would like to inform you that this discontinuation is not a voluntary termination, but rather a result of some reviewers in the marketplace making it impossible to produce any more, so production is halted against my will.


I wanted to repay the people who created and purchased many assets, but I am sorry that I can no longer continue regardless of my will.



🔗Marketplace link



●You can change the color by replacing the prepared material.

It is not recommended to change the color of the material included in the asset. This is a material shared by all characters.

If you want to change the color value, it is recommended to create a new material, put it in the character, and change the color.


All CR character assets are designed to be collected in the "Character Rough" folder.

All CR characters are associated with the "SK_Mannequin" skeleton in the "000_Demo" folder.

A folder structure designed to link all CR character assets to one skeleton.

In order for all armor to work well, you must not change the folder name below.


“Character_Rough” “000_Demo”


All CR low characters

It is designed to be stored in the "LowPrototype" folder.

The reason is that,

To avoid repeatedly creating materials of the same color

All materials in the "AMT_Materials" folder

The process has been set up to be shared and used by all characters.


●Pose produced for promotion is not included.

●The "000_Demo" folder contains the UE5 "Mannequins" assets. However, only textures are excluded to reduce the size of the asset.


Video: Character Elium01 https://youtu.be/6hrhomrDEFM

Video: Character Elium02 https://youtu.be/Iawndgs4nrg

Video: Character Elium03 https://youtu.be/KsrG9bG03rY

Video: Character Elium04 https://youtu.be/Z0PotpoPKuM

Video: Character Elium05 https://youtu.be/bY-R0UfX7Jo

Video: Character Elium06 https://youtu.be/ZdEEGHZiQbA

Video: Character Elium07 https://youtu.be/QLLO2fee2tA

Video: Character Elium08 https://youtu.be/goUJt3hEDWQ

Video: Character Elium09 https://youtu.be/xX21Fl0cN6Q

Video: Character Elium10 https://youtu.be/_vqiEVg-dsc

Video: Character Elium11 https://youtu.be/zV5oRqLqtU0


Video: Tutorial Parts https://youtu.be/Q6Ne7sE2bgY

Video: Tutorial Rigs https://youtu.be/PbzhvIa4oy8

Video: Tutorial Armor Weapon Collar Change https://youtu.be/vdC1bXCdw94


Technical Details

Features:

  • The character is divided into two versions: full body and parts.
  • Mannequins asset / "SK_Mannequin" skeleton / IK / Rigs / Excluding textures
  • All character physics are unified into Mannequin "PA_Mannequin".
  • Materials are shared by all LP characters. The material name is not divided into "MI_" and "M_", but is based on the first LP character released and follows the convention of "M_".
  • This product supports Lumen for Unreal Engine 5.0+ If you do not want to use the Lumen material, you can replace it with a regular material.


Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) (Mannequins Basic Motion)

Number of Animations: (Mannequins Basic Motion 10)

Animation types (Root Motion): (Yes) (Mannequins Basic Motion)


Number of characters:

  • Full body 11
  • Parts body 73
  • Weapons 11


Vertex counts of characters: Based on 1 full body

  • Vertices 4616
  • Edges 8589
  • Faces 3994
  • Triangles 9164
  • This can be more or less because it is a comprehensive definition.


Number of Materials and Material Instances:

  • 6 Materials
  • 103 Instances


Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)