Cover System X

The Compadre - Blueprints - Jun 19, 2021

A powerful procedural cover system which enables you integrate many fluid cover mechanics into your game!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

A powerful procedural cover system which enables you integrate many fluid cover mechanics into your game!


This system was created with functionality and ease of use in mind; the cover system is fully customisable and flexible with options to configure many mechanics right within the details panel.


An Actor component can be used within your project to grant any character fluid cover mechanics!


Trailer | Multiplayer | Demo

Technical Details

Features:

  • Replicated
  • Cover to cover movement 
  • Procedural cover system [does not require collision boxes or splines] 
  • Wall edge detection
  • Visualise the next cover location
  • Fluid wall bounce mechanic 
  • Switch cover movement to and from adjacent walls
  • Option to prevent characters moving around wall corners and to move around corner based via key press
  • Optional auto turn for cover movement.
  • Procedural height detection (Standing, Crouching Depending On Wall Height)
  • Optional auto character stopping at the cover edge
  • Easy Debugging 
  • Procedural wall cover for flat & curved meshes


Number of Blueprints: 5


Input: Gamepad, Controller, Keyboard/Mouse, 


Network Replicated: Yes


Supported Development Platforms:

  Windows: Yes

  Mac: Yes


Documentation: Setup | Integration


Important/Additional Notes: Animations not included can be downloaded from Mixamo