Charon: Game Data Editor

GameDevWare - Code Plugins - Mar 22, 2024

Charon: Game data management plugin with visual editor, multi-language text, data import/export, and source code generation.

  • Supported Platforms
  • Supported Engine Versions
    5.1, 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

A plugin designed for comprehensive game data management. It facilitates the definition of a game's data structure, which includes various elements such as dialogs, items, perks, units, and stats.

[GitHub] [Documentation] [Online Version]

Technical Details

Features:
  • Visual Game Data Editor: Easily define and edit your game's data structure.
  • Source Code Generation: Generate source code to leverage your game data in development.
  • Multi-Language Text Support: Manage and utilize text in multiple languages.
  • Localization Data Export/Import: Export and import data in formats like Microsoft's Excel XLSX, XLIFF, JSON, or XML.
  • Spreadsheet Integration: Streamline your workflow with export/import capabilities using Microsoft's Excel XLSX format.
  • Multi-user support: Users can edit data in collaboration and access it within their code.

Code Modules:
  •  Charon - Required base classes for imported game data.
  • CharonEditor - Editor, extensions providing Import/Re-Import from JSON/MessagePack file functionality.

Other:

Network Replicated: Yes

Supported Development Platforms: MS Windows/MacOS/Desktop Linux where .NET or Mono is running.

Supported Target Build Platforms: Any, because native .uasset is used

Documentation: https://gamedevware.github.io/charon/