Carjacking

animo-mocap - Animations - Mar 29, 2024

Gangsters rob vehicles with weapons

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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This asset is composed of various 81 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:


Car_Stand_To_GetOn_To_Driving

Car_Driving_Loop

Car_Driving_To_GetOff_To_Stand

Car_BareHands_Stand_To_Carjacking_A

Car_BareHands_Stand_To_Carjacking_B

Car_Pistol_Stand_To_Carjacking_A

Car_Pistol_Stand_To_Carjacking_B

Car_Rifle_Stand_To_Carjacking_A

Car_Rifle_Stand_To_Carjacking_B

Car_1H_Weapon_Stand_To_Carjacking_A

Car_1H_Weapon_Stand_To_Carjacking_B

TractorTrailer_Stand_To_GetOn_To_Driving

TractorTrailer_Driving_Loop

TractorTrailer_Driving_To_GetOff_To_Stand

TractorTrailer_BareHands_Stand_To_Carjacking_A

TractorTrailer_BareHands_Stand_To_Carjacking_B

TractorTrailer_Pistol_Stand_To_Carjacking_A

TractorTrailer_Pistol_Stand_To_Carjacking_B

TractorTrailer_Rifle_Stand_To_Carjacking_A

TractorTrailer_Rifle_Stand_To_Carjacking_B

TractorTrailer_1H Weapon_Stand_To_Carjacking_A

TractorTrailer_1H Weapon_Stand_To_Carjacking_B

SchoolBus_Stand_To_GetOn_To_Driving

SchoolBus_Driving_Loop

SchoolBus_Driving_To_GetOff_To_Stand

SchoolBus_BareHands_Stand_To_Carjacking_A

SchoolBus_BareHands_Stand_To_Carjacking_B

SchoolBus_Pistol_Stand_To_Carjacking_A

SchoolBus_Pistol_Stand_To_Carjacking_B

SchoolBus_Rifle_Stand_To_Carjacking_A

SchoolBus_Rifle_Stand_To_Carjacking_B

SchoolBus_1H_Weapon_Stand_To_Carjacking_A

SchoolBus_1H_Weapon_Stand_To_Carjacking_B

KickScooter_Stand_To_GetOnIdle

KickScooter_GetOnIdle_To_RideIdle *

KickScooter_Riding_Loop *

KickScooter_RideIdle_To_GetOff *

KickScooter_GetOff_To_Stand

KickScooter_BareHands_Stand_To_Carjacking_A

KickScooter_BareHands_Stand_To_Carjacking_B

KickScooter_Pistol_Stand_To_Carjacking_A

KickScooter_Pistol_Stand_To_Carjacking_B

KickScooter_Rifle_Stand_To_Carjacking_A

KickScooter_Rifle_Stand_To_Carjacking_B

KickScooter_1H_Weapon_Stand_To_Carjacking_A

KickScooter_1H_Weapon_Stand_To_Carjacking_B

KickScooter_PickUp_To_Idle

Bicycle_Stand_To_GetOnIdle

Bicycle_GetOnIdle_To_RideIdle *

Bicycle_Ride_Leisure_01_Loop *

Bicycle_Ride_Intense_01_Loop *

Bicycle_Ride_LeisureIdle_To_IntenseIdle *

Bicycle_Ride_IntenseIdle_To_LeisureIdle *

Bicycle_RideIdle_To_GetOff *

Bicycle_GetOff_To_Stand

Bicycle_BareHands_Stand_To_Carjacking01_A

Bicycle_BareHands_Stand_To_Carjacking01_B

Bicycle_BareHands_Stand_To_Carjacking02_A

Bicycle_BareHands_Stand_To_Carjacking02_B

Bicycle_Pistol_Stand_To_Carjacking_A

Bicycle_Pistol_Stand_To_Carjacking_B

Bicycle_Rifle_Stand_To_Carjacking_A

Bicycle_Rifle_Stand_To_Carjacking_B

Bicycle_1H_Weapon_Stand_To_Carjacking_A

Bicycle_1H_Weapon_Stand_To_Carjacking_B

Bicycle_PickUp

Motorcycle_Stand_To_GetOnIdle

Motorcycle_GetOnIdle_To_RideIdle *

Motorcycle_ThrottleOn *

Motorcycle_Riding_Loop *

Motorcycle_Riding_To_GetOff *

Motorcycle_GetOff_To_Stand

Motorcycle_BareHands_Stand_To_Carjacking_A

Motorcycle_BareHands_Stand_To_Carjacking_B

Motorcycle_Pistol_Stand_To_Carjacking_A

Motorcycle_Pistol_Stand_To_Carjacking_B

Motorcycle_Rifle_Stand_To_Carjacking_A

Motorcycle_Rifle_Stand_To_Carjacking_B

Motorcycle_1H_Weapon_Stand_To_Carjacking_A

Motorcycle_1H_Weapon_Stand_To_Carjacking_B

Motorcycle_PickUp


*(No Finger Animation)

Technical Details

Rigged to Epic skeleton: Yes

Number of Animations: 81

Animation types: Root-Motion

Number of Characters: 1

Vertex Counts of Characters: 106462

Number of Materials and Material Instances: 3

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Some clips do not have finger movement.