Check out the description for more information about this course project from Epic Online Learning.
Cameras are an often overlooked but vital part of player experiences in games. In this course, we’ll consider when to use different types of cameras—Static, Active, and Dynamic—and how to use some native Unreal Engine components for Spring Arms and Camera Shakes. We will also discuss how to smoothly transition between multiple cameras using Camera View Target Blends.
UE-Only Content - Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 5.0