Create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this WITHOUT EDITING ANY ACTOR!
Latest Update: May 16th, 2022
Note: A good understanding of Blueprints & Data Tables will be useful in order to modify content.
Video Preview / Game Example (Demo) / Documentation / Official Website / More Products
This Space Shooter / Bullet Hell Editor includes several Data Tables and custom Data Structures that allow you to create your own Enemies, Bullets and Player Appareance + Stats. If you need help in order to include the project assets into your own project, read the User's Manual.
This is what you can modify:
Read the manual here: [ENGLISH | SPANISH]
If you have any questions, contact me and I will answer you and include your question into the User's Manual.
Destructible meshes are not included on this project. Those effects can be easily implemented by using Apex Destruction plugin and modifying the actors Blueprint.
Features:
Number of Blueprints: 31
Number of Blueprint Interfaces: 6
Input:
Action Mappings
Axis Mappings
Network Replicated: No
Supported Development Platforms:
Documentation: [ENGLISH | SPANISH]
Important/Additional Notes: You can contact me and I will answer you and include your question into the User Manual.