The best offer in the market, the physical implementation of a two -wheeled motorcycle. Sportbike and procedural animation of the character are included in the asset along with control.
Update 1.1.2 UE-5.1
+Slightly improved stability.
Update 1.1 for UE5
+ The balancing of the bike along the Roll axis was slightly redone. Also added the option to balancing the bike along the Roll axis in the air (on the default on).
The best offer in the market, the physical implementation of a two -wheeled motorcycle. Sportbike and procedural animation of the character are included in the asset along with control. The maximum stability and stability of the bike on uneven surfaces is realized. Suitable for arcade games. Bike control is close to real.
1. You can use the Physics substepping.
2. The sound of the motor.
3. The procedural character of the character and inverse kinematics.
5. All light bulbs work.
6. The sound of the wheels, the sound of the wheel impact.
7. The sound of the gear switch and the sound of the exhaust.
8. Mobile fluid in expanding barrels.
9. You can configure the bike tilt along the curve from speed.
10. Maximum stability.
11. Braking with an engine.
12. Stoppie Control.
13. Traces from sliding tires.
15. Dynamic chain.
16. Sportbike includes 28 fully customized material.
17. Support analog Joystick for.
And much more…
Disclaimer: For a comfortable calculation of physics, 40+ FPS is required.
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
Example Project: Included