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Bike Control PRO - The best motorcycle control

The best offer in the market, the physical implementation of a two -wheeled motorcycle. Sportbike and procedural animation of the character are included in the asset along with control.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

VIDEO TRAILER, VIDEO FEATURES, VIDEO TUTORIAL (Setting up a plugin for a new bike.)

DEMO BUILD 1.1.2


Update 1.1.2 UE-5.1

+Slightly improved stability.


Update 1.1 for UE5

+ The balancing of the bike along the Roll axis was slightly redone. Also added the option to balancing the bike along the Roll axis in the air (on the default on).


The best offer in the market, the physical implementation of a two -wheeled motorcycle. Sportbike and procedural animation of the character are included in the asset along with control. The maximum stability and stability of the bike on uneven surfaces is realized. Suitable for arcade games. Bike control is close to real.


Features:

1. You can use the Physics substepping.

2. The sound of the motor.

3. The procedural character of the character and inverse kinematics.

4. Burnout.

5. All light bulbs work.

6. The sound of the wheels, the sound of the wheel impact.

7. The sound of the gear switch and the sound of the exhaust.

8. Mobile fluid in expanding barrels.

9. You can configure the bike tilt along the curve from speed.

10. Maximum stability.

11. Braking with an engine.

12. Stoppie Control.

13. Traces from sliding tires.

14. ABS.

15. Dynamic chain.

16. Sportbike includes 28 fully customized material.

17. Support analog Joystick for.

And much more…


Disclaimer: For a comfortable calculation of physics, 40+ FPS is required.

Technical Details

Features:

  • All code needed to work is written in C++ for best performance. All necessary functions for work can be called from blueprints. Knowledge of C++ is not required.
  •  Easy to use and easy to integrate into your project.
  •  Free support for our products in discord

Code Modules:

  • ABikePawn (Type: Runtime)
  • UPIDCtrlComponent (Type: Runtime)

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: Win64, Mac, Linux

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes: