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Belgium Heightmaps

Mathew81 - Textures - Jan 15, 2022

216 high quality Real-World Heightmaps from Belgium

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

NEW TRAILER

OLD TRAILER (landscape materials from the trailers are not included in this pack)


All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE on Unreal Engine Marketplace because:


  1. I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
  2. I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
  3. My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
  4. My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.


This pack contains 216 high quality PNG Real World Heightmaps, created from real world data - Digital Elevation Models with 1 meter precision - which will help you recreate in Unreal Engine, real world landscapes from Belgium (Provinces Liege and Luxembourg). All 216 landscapes have a surface area of 16 square Km (4 by 4 Km) and all have 4033 X 4033 resolution (recommended by Epic) and they are as accurate as you can get with nowadays technology. The heightmaps can be used for games, movies, cinematic trailers etc.

The landscapes are so accurate that you will be able to clearly see not only the roads or rivers, but also the manmade footpaths, different erosion types depending of the sun position, city/village infrastructure. Using this, you will be able to recreate in a very short time, landscapes, cities, villages even highways from Belgium.


Step By Step instructions of how to integrate the heightmaps into your level:


1. Install one of the FREE plugins: "Export PNG" or "ILIAD"

2. Select in the Content Browser the PNG heightmap you want to use in your project

3. Right click on the selected PNG texture (heightmap) and select Asset Actions - Export (or ILIAD Actions - Export, in case you are using ILIAD)

4. Save the PNG heightmap to your hard disk (keep the same PNG format)

5. Open the map you want to import the heightmap into and select Landscape Mode

6. Choose option Import from file and select the previously exported PNG file

7. In order to keep the exact proportions of the real landscape, in the name of every heightmap you can find the X, Y and Z scales for that heightmap. For example, in the filename Belgium12_XY_100_Z_17 , the X and Y scale is 100 and Z scale is 17. So type the correct XYZ scales and then press Import to import the heightmap into your level.

8. Done! In a few seconds you should see the landscape...

This pack contains 6 Demo Maps.

If you prefer procedurally generated heightmaps instead of real world heightmaps, check my other packs HERE

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  216 Real-World PNG Heightmaps from Belgium (Liege and Luxembourg)
  •  6 Demo Levels


Texture Resolutions: (complete list)

  •  4033 X 4033


Number of Unique Materials and Material Instances: 0

Number of Textures: 216

Texture Resolutions: (Please list all various texture resolutions): 4033 X 4033

Supported Development Platforms:

Windows: Yes

Mac: I don't have a Mac to test it

Documentation: Check the description

Important/Additional Notes: If you want to create perfect copies of the real world landscapes, it is important to use the correct XYZ scales as explained above (Step 7).


If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!