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Batch Material Maker

Wily Pumpkin - Blueprints - Mar 5, 2022

Intuitively create multiple materials or material instances from your texture sets. Use packed, standard, tiling or your own PBR workflow!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Batch Material Maker is a Blueprint Utility tool designed to automate material and material instance creation. Also, automatic setting of sRGB and texture compression is provided.


This asset pack requires “Editor Scripting Utilities” and “Python Editor Script Plugin” Plugins to be enabled. Both plugins are already shipped with Unreal Engine.


This is not a plugin, so you do not need to deal with any C++ related thing. You can easily access the internals of BPs since this pack is 100% Blueprint based.


This tool is designed in a way that it does not get in your way or slow you down with cumbersome controls or details to deal with. Thus, just reading the short documentation is enough to understand full control of the tool. This tool adapts to your workflow by taking prefix and texture type postfixes from you.

Demonstration Video


Features

  •  Automatic sRGB and Texture Compression Settings
  •  Automated Material creation
  •  Automated Material Instance creation
  • Can create Tiling Materials (v1.2)
  • Can create Translucent Refractive Materials (v1.2)
  • Highly customizable
  • Default Provided: Substance packed PBR workflow
  • Default Provided: Standard PBR workflow
  • Normals correction for rotated textures (v1.3) (Video)
  • Parameter name and parameter type detection on Material Instance creating mode (v1.3)
  • Batch assigning Material Instances to Material Slots of Static and Skeletal Mesh assets (v1.4)
  • Export and Import config data to Content Folder (v1.4)
  • Batch populating pre-existing material instances with textures (New v1.5)


Note: With the newer versions of the engine, the editor may ask to recompile and save the asset only first time after migrating/adding to your project. That is totally normal behavior just hit ok and restart the editor and new scripted actions will be available.


Support


To ask questions, report bugs, request features or just to say hi;

Please reach us via: info@wilypumpkin.com

Technical Details

Number of Blueprints: 2

Number of Material Functions: 3

Number of Enums: 2

Network Replicated: No - Editor Tool

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Link

Example Test Textures: Link

Video: Link

Current Version: 1.5

Important/Additional Notes: This is a Editor Utility Blueprint asset pack. This asset pack requires “Editor Scripting Utilities” and “Python Editor Script Plugin” Plugins to be enabled. Both plugins are already shipped with Unreal Engine.