Advanced Movement Framework

Aniki - Code Plugins - Sep 24, 2021
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A framework offering you advanced movement mechanics, such as climbing, rope swinging, vaulting from the get-go.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Any support and sales of the product have ceased completely for the time being due to internal and personal reasons.

Any person who has purchased the plugin can still download it even if it is not for sale anymore.

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This framework offers you advanced movement mechanics implemented by Software Engineers and actual Gameplay Programmers from the get-go. The features are highly optimized, follow the main coding practices in the industry and include:

  • Car driving with physics-based doors (Wheeled PhysX Vehicles)
  • Ledge movement and Ledge climbing
  • Swimming/Diving (Compatible with Unreal Water Bodies Plugin, Character Follows Waves; etc..)
  • Rope Swinging with Physics Constraints
  • Grab-Point Climbing
  • Ladder Climbing
  • Procedural Ladder Actors
  • Vaulting
  • Mantling
  • Crouching, Sprinting & Prone
  • Advanced Debugging System (C++)
  • Centralized Input System with Priorities
  • Optimized on-screen or input-aligned Target Selection Tools

ALL GAMEPLAY BEHAVIOR IS EXPOSED TO BLUEPRINT! No need to touch a single line of code!

Technical Details

  • Supported Engine Versions: 4.26.2 and 4.27 If you are using UE4.26, it is mandatory to update to UE4.26.2 as the previous versions have a Cable Component glitch which has been resolved with UE4.26.2 Hotfix "UE-107794 GitHub 7741 : Fix possible blueprint crash in CableComponent::SetAttachEndToComponent". On the other hand, UE4.27 works perfectly fine.
  • Number of Blueprints: 9
  • Number of C++ Classes: 20
  • Network Replicated: NO
  • Root-motion: NO
  • Animations: Placeholder only
  • Animation Type: In-Place (Physics-based)
  • Supported Development Platforms: Windows
  • Supported Target Build Platforms: Windows
Tags

CPP