This plugin enables a robust and flexible combat system ready to use in blueprints
This plugin contains functionallity to easilly create new weapons, damage events, armor, realistic bullets, optimized bullet generation, easy to use FX and facilities. Create a new weapon requieres just a bit of simple programming in blueprints, or none at all if you use the bullets from the demo.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 38 (14 exposed to blueprints)
Network Replicated: No
Supported Development Platforms: Windows, macOS, Linux
Supported Target Build Platforms: PC, PlayStation, Xbox, Nintendo Switch
Documentation: https://drive.google.com/file/d/13vIIOdpLwitCDxL9ibxnvFXrpqMmmHge/view?usp=drive_link
Example Project: https://drive.google.com/file/d/1E2jJ6vqb0uwdfFytWhN1sWrgwk169scp/view?usp=sharing
Important/Additional Notes: Feel free to give me feedback and ask questions to help me to continue improving this plugging :)