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Advanced BoneMan

StockLancer - Characters - Jul 24, 2024

Bonemancer's Second creation, the BoneMan. Asset comes with Epic skeleton, 8K tex, morps, BP, Ultimate bone material and inside modular parts like mortar and inside organs.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Bonemancer's BoneMan is a modular asset pack that comes with skins and modular features like "bone mortar" and inner "organ". Also asset's very capable Material gives wide control over its look. This asset is part of Bonemancer Series


Boneman Asset Features:

  • Epic Skeleton UE4 (easly retargettable. alrerady uses ue4 mannequins retargetted movement animations as demo. Also as a bonus, Separately rigged to UE5 manny skeleton too.)
  • Physcally dynamic BP build with many features.
  • Half body walk mode
  • Roll mode
  • Explosion
  • Magnetic force for bones
  • UI feedback for relax-tight rate to easy understanding and setting characters physical features.
  • Small features like: relax on fall, relax on hit taken and more.
  • Fire fx selectible for eyes, skull, chest and inner light/organ
  • Modularity: you can add organ, inner light, fire, different mortars and morphs to your character in pre-game settings of character.
  • Shell cover: this feature adds a transculent shell cover to character and gives slime-jelly like look.
  • 14 SKM: (1 main character, 4 mortar, 8 organ, 1 Shell)
  • Skins: 2 bone skins, normal and "oldy"; 2 blood skins, standard and dark-gore; 2 mortar skins.
  • 8K textures for main textures and 2K for tileable textures.
  • 24 Morphs for some customization like vampire fangs, horns or spikes.
  • BPs: Asset comes with ready to use Blueprint that covers some future usage areas. You can use it and adapt it.
  • Ultimate material with rich settings like dirt, cracks, runes, blood, ao, emission and more. Also mortar mesh have own tri-planar advanced material.
  • Simple game menu
  • Bonus 1: magnitar and Obstacle BP's
  • Bonus 2: Some potential future work done for you. Organ SKM's added as SM too. Prepared SSS, SSP and translucent versions of mortar material. Beside that, some potential usage and modular build done in BP to use or learn from it.
  • Bonus 3: All skm meshes re-binded to UE5 Skeleton. this was wish of one customer and realized in this asset as a bonus. this meshes are bonusses and if they not satisfy you, you can still choose to use orginal UE4 skeleton rigged version.
  • future updates: this asset will get updates like all my other assets. this updates brings new anims, FX, meshes and many more.



Detailed Asset and material Preview

Shell, and UE5 rigged meshes preview

Material details can be seen here (same material provided for all bonemancer series assets.)


Authors chat for current and potential customers: Discord


Fictional Backstory:

... in old times, there was only Necromancers and their passion was for all kind of undead. But flow of time bringed factions to world of necromancy! They was separated and grouped by their most reliable guides, their passions! Bonemancer's passion was not for death itself or for undead. Their passion was is beyond decay and death! some of them passionate fossils, and some others only fresh bones... but its always Bones, all kind of bones... They rebuilds, reshapes, and even reforges bones! ...and sometimes doesn't matter owner of those bones alive or not!


Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26. preview video done in UE4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes UE4 (also separately rigged to UE5 manny. this is a bonus content that edded for customer's wish)

Number of bones: 193 (additional 116)

Additional bones: yes, all bones listed below*.

Number of physical assets: 2

Morph targets: 24

Animated: Yes

Number Animations: 6 ( also default mannequin animations retargeted for demo purpose and not counted here. )

Number of characters: 1

Number of SKM: 14 (1 main character, 4 mortar, 8 organ, 1 shell)

Vertex counts of character: 108458; mortar SKMs: 21830 to 32672; Organ: 799 to 6557

Number of Materials and Material Instances: 2 ultimate Material and 20 Instances

Number of Textures: 16

Number of Skins: 2 texture skins for bones, 2 for mortar and 2 for blood.

Texture Resolutions: main textures 8K and tileable textures in 2K

Tested on: Windows 11


List of additional bones *

  • Jaw
  • Add_ball_l_1
  • Add_ball_l_2
  • Add_ball_l_3
  • Add_ball_l_4
  • Add_ball_r_1
  • Add_ball_r_2
  • Add_ball_r_3
  • Add_ball_r_4

and for bone pieces:

  • BonePiece_0
  • BonePiece_1
  • ...
  • ...
  • BonePiece_115


*additional bones goes from "BonePiece_0" to "BonePiece_115"