Action Adventure Jump Animation Pack

Motionbeats Studio - Animations - Apr 20, 2024

This is a full set of Jump Animation

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Update V2 - 18 May 2024:

  • Animations are made in UE4 and UE5 skeleton.
  • Animations are made in UE4 and UE5 skeleton.
  • Root motion and in-place.
  • FBX included


Preview - List of Animations


This package contains a complete set of 89 jumping /falling animations with three diffrent styles of jumping (light,medium,heavy) and three different handling styles unarmed, two handed , heavy object.All props have detailed mocap animation on the ik_hand_gun so when retargeting your data to your own character keep that in mind in order to get the weight and fidelity of the weapon data. These quality animations are all fully motion-captured root motion + in-place and made with the UE4 + UE5 Skeletons.


For any updates and requests join our Discord channel:

Main Page - https://discord.gg/Bb8qGgN4cC


Email - contact@motionbeats.studio


My other assets in the market :

https://www.unrealengine.com/marketplace/en-US/profile/Motionbeats+Studio?count=20&sortBy=effectiveDate&sortDir=DESC&start=0


Our studio work: https://www.motionbeats.studio/


Technical Details

Features: Animations



freefall_var01

freefall_var02

jump_freefall_loop_var01

jump_prelanding_loop_var01

jump_prelanding_loop_var02

jump_prelanding_loop_var03

jump_stand_start_var01

jump_run_start_r_var01

jump_run_start_l_var01

jump_land_light_to_stand_var01

jump_land_light_to_stand_var02

jump_land_light_to_stand_var04

jump_land_light_to_stand_var05

jump_land_light_to_stand_var06

jump_land_light_to_stand_var07

jump_land_light_to_walk_var01

jump_land_light_to_run_var01

jump_land_light_to_run_var02

jump_land_light_to_run_var03

jump_land_light_to_run_var04

jump_land_light_to_run_var05

jump_land_light_to_run_var07

jump_land_light_to_run_var08

jump_land_medium_to_stand_var01

jump_land_medium_to_stand_var02

jump_land_medium_to_stand_var03

jump_land_medium_to_stand_var04

jump_land_medium_to_stand_var05

jump_land_medium_to_run_var01

jump_land_medium_to_run_var02

jump_land_medium_to_run_var03

jump_land_medium_to_run_var04

jump_land_heavy_to_stand_var01

jump_land_heavy_to_stand_var02

jump_land_heavy_to_stand_var03

jump_land_heavy_to_stand_var04

jump_land_heavy_to_run_var01

jump_land_heavy_to_run_var02

jump_land_heavy_to_run_var03

start_stand_jump_var01

start_stand_jump_var02

start_run_jump_r_var01

start_run_jump_r_var02

start_run_jump_l_var01

start_run_jump_l_var02

start_run_jump_l_var03

start_run_jump_l_var04

start_run_jump_l_var05

stand_jump_low_var01

jump_to_freefall_var01

jump_to_freefall_var02

freefall_2h_var01

jump_to_freefall_2h_var01

jump_freefall_loop_2h_var01

jump_prelanding_loop_2h_var02

jump_prelanding_loop_2h_var01

jump_stand_start_2h_var01

jump_run_start_r_2h_var01

jump_run_start_l_2h_var01

jump_land_light_to_stand_2h_var01

jump_land_light_to_stand_2h_var02

jump_land_light_to_stand_2h_var03

jump_land_light_to_run_2h_var01

jump_land_light_to_run_2h_var02

jump_land_light_to_run_2h_var03

jump_land_medium_to_stand_2h_var01

jump_land_medium_to_stand_2h_var02

jump_land_medium_to_stand_2h_var03

jump_land_medium_to_run_2h_var01

jump_land_medium_to_run_2h_var02

jump_land_heavy_to_stand_2h_var01

jump_land_heavy_to_stand_2h_var02

jump_land_heavy_to_run_2h_var01

jump_land_heavy_to_run_2h_var02

start_stand_jump_2h_var01

start_run_jump_l_2h_var01

start_run_jump_r_2h_var01

jump_land_light_to_stand_largebox_var01

jump_land_light_to_stand_largebox_var02

jump_land_light_to_run_largebox_var01

jump_land_light_to_run_largebox_var02

jump_land_medium_to_stand_largebox_var01

jump_land_medium_to_stand_largebox_var02

jump_land_medium_to_run_largebox_var01

jump_land_medium_to_run_largebox_var02

jump_land_heavy_to_stand_largebox_var01

jump_land_heavy_to_stand_largebox_var02

jump_land_heavy_to_run_largebox_var01

jump_land_heavy_to_run_largebox_var02

Technical Details

Rigged to Epic skeleton: Yes (Animations are created with UE4 + UE5 skeletons )

IK bones are included: Yes

Number of Animations: 89 (178 both skeletons) (219 with InPlace both skeletons)

Animation types : Root Motion and Physics driven

FBX included

Supported Development Platforms:

Windows: Yes

Mac: Yes