A Krojyn Kit Modular Weapons Pack Featuring Twin Blade Swords
How to Use: https://www.youtube.com/watch?v=7UfMt2TuPgk
48 Modular Meshes
-12 Blades
-12 Cross Guards
-12 Shafts
-12 Grips
14 Sample Twin Blades
45 Textures
1 Master Material
60 Material Instances Applied to
Blades (15 Material Options)
Cross Guards (15 Material Options)
Shafts (15 Material Options
Grips (15 Material Options)
Material Global Parameters Open for:
Ambient
Specular
Metallic
Roughness
Normal
Base Color
To get what you like from the kit.
181,872 Total Tris for the kit (variant construction will alter the number of tris per twin blade created).
Highest tri-count for a single twin blade: 53,472
Lowest tri-count for a single twin blade: 8,360
Nanite is applied to the individual pieces (UE5.0+) but will need re-applied after creating a merged variant.
Every Blade, Cross Guard, Shaft, and Grip is interchangeable. Pivot point for each piece is in the grip for easy socket implementation. All material options can be used per piece with the merged twin blades. Global material parameters are enabled for tweaking to your needs for lighting and general use.
For any assistance on using the kit, feel free to contact me directly in my discord: https://discord.gg/RQQY6sbkj2 or email mabusgames@gmail.com (discord is the better option as I check it far more frequently).
Select 1 blade, 1 cross guard, 1 grip, and 1 shaft from the content browser and drag them all into the scene at the same time. Once in the scene, de-select the grip, and rotate the shaft, cross guard, and blade 180 degrees to the opposite end of the grip. The longer grips can accommodate a 5cm shift of the shaft, cross guard, and blade combination out of the shaft to create a longer twin blade. Once you have assembled your preferred twin blade, select the grip, then the rest of the part and merge the objects into a single mesh. (Either choose to replace the source objects or uncheck the box and delete the source objects.) Save the merged object to a folder of your choice preferably a new folder of your naming (i.e. Merged_Twinblades). Open the merged object from the content browser Enable Nanite (if wanted) and apply, or apply LODs. Choose any material instance option you like from the materials folder for each of the pieces. If these steps were followed exactly there will be 4 material slots on the merged twin blade. Material Options are named for the pieces they go with and have 15 total options Black and Blue, Black and Gold, Black and Green, Black and Red, Black and Silver, Gold and Black, Gold and Blue, Gold and Green, Gold and Red, Gold and Silver, Silver and Black, Silver and Blue, Silver and Gold (Default), Silver and Green, Silver and Red. These options can either be used uniformly, or mix and match. (i.e. Silver and Gold Blade, Silver and Gold Cross Guard, Silver and Gold Grip, Silver and Gold Shaft... or... Black and Blue Blade, Silver and Gold Cross Guard, Gold and Red Grip, Black and Green Shaft or any other combination desired.)
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 62
Collision: Yes/Block All
Vertex Count: 128,015
LODs: No
Number of Materials and Material Instances: 1 Master Material/ 60 Material Instances
Number of Textures: 45
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Not Intentionally
Documentation: How to Make a Twin Blade https://www.youtube.com/watch?v=IedY4mJCvck
Important/Additional Notes: N/A